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Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives. 智库出版物
2017
作者:  Ahmed, Allam;  Sutton, Michael J D
收藏  |  浏览/下载:5/0  |  提交时间:2020/06/19
KM, Serious games, Virtual reality, Gamification, Environments, Augmented reality, Simulations, Immersive learning  
Review of Serious Gaming Applications in Humanitarian Operations and Disaster Risk Management: State-of-the-Art and Future Directions for Research. 智库出版物
2016
作者:  Mochizuki J
Adobe PDF(77Kb)  |  收藏  |  浏览/下载:1/0  |  提交时间:2019/06/18
Humanitarian Assistance, Serious Games, Gamification, Reviews  
Crowdsourcing In-Situ Data on Land Cover and Land Use Using Gamification and Mobile Technology. 智库出版物
2016
作者:  Laso Bayas JC;  See L;  Fritz S;  Sturn T;  Perger C;  Dürauer M;  Karner M;  Moorthy I
Adobe PDF(13157Kb)  |  收藏  |  浏览/下载:2/0  |  提交时间:2019/06/18
crowdsourcing  citizen science  volunteered geographic information  photocaching  LUCAS  land cover  land use  gamification  mobile phones  
How to motivate and engage generation 'clash of clans' at work? Emergent properties of business gamification elements in the digital economy. 智库出版物
2015
作者:  Dacre, Nicholas;  Constantinides, Panos;  Nandhakumar, Joe
收藏  |  浏览/下载:0/0  |  提交时间:2020/06/19
Business Gamification, Motivation, Digital Economy, Leaderboard, Self-Continuity