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来源类型Article
规范类型其他
DOI10.2902/1725-0463.2018.13.art3
Engaging Citizens in Environmental Monitoring via Gaming.
McCallum I; See L; Sturn T; Salk C; Perger C; Dürauer M; Karner M; Moorthy I
发表日期2018
出处International Journal of Spatial Data Infrastructures Research 13: 15-23
出版年2018
语种英语
摘要Citizen science is quickly becoming one of the most effective tools for the rapid and low-cost collection of environmental information, filling a long recognized gap in in-situ data. Incentivizing citizens to participate, however, remains a challenge, with gaming being widely recognized as an effective solution to overcome the participation barrier. Building upon well-known gaming mechanics, games provide the user with a competitive and fun environment. This paper presents three different applications that employ game mechanics and have generated useful information for environmental science. Furthermore, it describes the lessons learnt from this process to guide future efforts.
主题Ecosystems Services and Management (ESM)
关键词Crowdsourcing, citizen science, gaming, land cover, land use
URLhttp://pure.iiasa.ac.at/id/eprint/15101/
来源智库International Institute for Applied Systems Analysis (Austria)
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资源类型智库出版物
条目标识符http://119.78.100.153/handle/2XGU8XDN/131212
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GB/T 7714
McCallum I,See L,Sturn T,et al. Engaging Citizens in Environmental Monitoring via Gaming.. 2018.
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