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来源类型 | Article |
规范类型 | 其他 |
DOI | 10.2902/1725-0463.2018.13.art3 |
Engaging Citizens in Environmental Monitoring via Gaming. | |
McCallum I; See L; Sturn T; Salk C; Perger C; Dürauer M; Karner M; Moorthy I | |
发表日期 | 2018 |
出处 | International Journal of Spatial Data Infrastructures Research 13: 15-23 |
出版年 | 2018 |
语种 | 英语 |
摘要 | Citizen science is quickly becoming one of the most effective tools for the rapid and low-cost collection of environmental information, filling a long recognized gap in in-situ data. Incentivizing citizens to participate, however, remains a challenge, with gaming being widely recognized as an effective solution to overcome the participation barrier. Building upon well-known gaming mechanics, games provide the user with a competitive and fun environment. This paper presents three different applications that employ game mechanics and have generated useful information for environmental science. Furthermore, it describes the lessons learnt from this process to guide future efforts. |
主题 | Ecosystems Services and Management (ESM) |
关键词 | Crowdsourcing, citizen science, gaming, land cover, land use |
URL | http://pure.iiasa.ac.at/id/eprint/15101/ |
来源智库 | International Institute for Applied Systems Analysis (Austria) |
引用统计 | |
资源类型 | 智库出版物 |
条目标识符 | http://119.78.100.153/handle/2XGU8XDN/131212 |
推荐引用方式 GB/T 7714 | McCallum I,See L,Sturn T,et al. Engaging Citizens in Environmental Monitoring via Gaming.. 2018. |
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文件名称/大小 | 资源类型 | 版本类型 | 开放类型 | 使用许可 | ||
474-2388-1-PB.pdf(342KB) | 智库出版物 | 限制开放 | CC BY-NC-SA | 浏览 |
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