G2TT
来源类型Book Section
DOI10.4018/978-1-5225-5966-5.ch013
Embodiment and gameplay: Situating the user in crowdsourced information production.
Hansson K; Ekenberg L; Manoharan, A.P.; McQuiston, J.
发表日期2018
出处Innovative Perspectives on Public Administration in the Digital Age. Eds. Manoharan, A.P. & McQuiston, J. , pp. 239-255 Boston, United States: IGI Global. ISBN 978-152255966-5 DOI: 10.4018/978-1-5225-5966-5.ch013 .
出版年2018
语种英语
摘要Distributed decision making with several stakeholders has various facets. On one hand, it enables significant opportunities for fast and efficient information provision, in particular when various structuring frameworks are provided. On the other hand, there are several problems regarding the reliability and consistency of the data produced in social media contexts as well as with the frameworks themselves. Online collaborative data production systems where crowd feedbacks are aggregated and mediated are easily affected by group biases. There are also several credibility and verification issues as the representativeness of the participants normally is difficult or impossible to determine. This chapter discusses the handling of user data in tools for crowd sourced data production and suggests a framework for describing the socio-technical setting for the production of data, and thereby the detectability of bias patterns in collaborative information production.
主题Risk & ; Resilience (RISK)
URLhttp://pure.iiasa.ac.at/id/eprint/15380/
来源智库International Institute for Applied Systems Analysis (Austria)
引用统计
资源类型智库出版物
条目标识符http://119.78.100.153/handle/2XGU8XDN/134642
推荐引用方式
GB/T 7714
Hansson K,Ekenberg L,Manoharan, A.P.,et al. Embodiment and gameplay: Situating the user in crowdsourced information production.. 2018.
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