Gateway to Think Tanks
来源类型 | Report |
规范类型 | 报告 |
DOI | https://doi.org/10.7249/RR2250 |
来源ID | RR-2250-A |
Collective Simulation-Based Training in the U.S. Army: User Interface Fidelity, Costs, and Training Effectiveness | |
Susan G. Straus; Matthew W. Lewis; Kathryn Connor; Rick Eden; Matthew E. Boyer; Timothy Marler; Christopher M. Carson; Geoffrey E. Grimm; Heather Smigowski | |
发表日期 | 2019-02-27 |
出版年 | 2019 |
语种 | 英语 |
结论 | Army collective SBT uses physically simulated military equipment (PSME) or virtual military equipment (VME)
While stakeholders value physical fidelity, psychological fidelity may be most important
Additional measures are needed to evaluate effectiveness of SBT
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摘要 | In the U.S. Army, the term collective training refers to events in which groups or units of soldiers learn, practice, and demonstrate proficiency in group activities key to their missions. The report examines the fidelity of virtual systems to train U.S. Army platoon- and company-level collective skills and estimates the costs of using simulators with different degrees of fidelity for collective training. Understanding how fidelity contributes to training outcomes can help inform decisions about current and legacy systems and future investments in simulation-based collective training systems. The analyses focus on dedicated physical simulators used by Army armor and aviation units and on virtual games that operate on networked personal computers. In addition to reviewing the literature on the effects of simulator fidelity on training outcomes, the authors conducted interviews, focus groups, and surveys of key stakeholder groups and used archival data to estimate utilization rates and life-cycle costs. The authors recommend improvements in the design, delivery, and evaluation of the Army's simulation-based training and propose that the Army conduct definitive studies to determine whether a transition from Close Combat Tactical Trainer (CCTT) and the Aviation Combined Arms Tactical Trainer (AVCATT) to a Games for Training approach is warranted. |
目录 |
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主题 | Military Aircraft ; Military Education and Training ; Military Technology ; United States Army |
URL | https://www.rand.org/pubs/research_reports/RR2250.html |
来源智库 | RAND Corporation (United States) |
引用统计 | |
资源类型 | 智库出版物 |
条目标识符 | http://119.78.100.153/handle/2XGU8XDN/523746 |
推荐引用方式 GB/T 7714 | Susan G. Straus,Matthew W. Lewis,Kathryn Connor,et al. Collective Simulation-Based Training in the U.S. Army: User Interface Fidelity, Costs, and Training Effectiveness. 2019. |
条目包含的文件 | ||||||
文件名称/大小 | 资源类型 | 版本类型 | 开放类型 | 使用许可 | ||
RAND_RR2250.pdf(1967KB) | 智库出版物 | 限制开放 | CC BY-NC-SA | 浏览 | ||
1551281028700.jpg(10KB) | 智库出版物 | 限制开放 | CC BY-NC-SA | ![]() 浏览 |
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