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来源类型 | Report |
规范类型 | 报告 |
DOI | https://doi.org/10.7249/RR4397 |
来源ID | RR-4397-OSD |
Findings on Mosaic Warfare from a Colonel Blotto Game | |
Justin Grana; Jonathan Lamb; Nicholas A. O'Donoughue | |
发表日期 | 2021-01-05 |
出版年 | 2021 |
语种 | 英语 |
结论 | A Mosaic force has the potential to exploit asymmetries in the resource allocation of an opposing force that is more monolithic (meaning that it allocates its force as larger units)
Game theory can be a useful tool for studying the relative utility of Mosaic warfare and more-monolithic force allocation strategies, although additional work is needed to increase the complexity and realism of the games presented in this report |
摘要 | RAND researchers explored the capabilities and limitations of future weapon systems incorporating artificial intelligence and machine learning (AI/ML) through two wargame experiments. The researchers modified and augmented the rules and engagement statistics used in a commercial tabletop wargame to enable (1) remotely operated and fully autonomous combat vehicles and (2) vehicles with AI/ML–enabled situational awareness to show how the two types of vehicles would perform in company-level engagements between Blue (U.S.) and Red (Russian) forces. Those rules sought to realistically capture the capabilities and limitations of those systems, including their vulnerability to selected enemy countermeasures, such as jamming. Future work could improve the realism of both the gameplay and representation of AI/ML–enabled systems. ,In this experiment, participants played two games: a baseline game and an AI/ML game. Throughout play in the two game scenarios, players on both sides discussed the capabilities and limitations of the remotely operated and fully autonomous systems and their implications for engaging in combat using such systems. These discussions led to changes in how the systems were employed by the players and observations about which limitations should be mitigated before commanders were likely to accept a system and which capabilities needed to be fully understood by commanders so that systems could be employed appropriately. ,This research demonstrated how such games, by bringing together operators and engineers, could be used by the requirements and acquisition communities to develop realizable requirements and engineering specifications for AI/ML systems. |
目录 |
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主题 | Military Force Planning ; Netcentric Warfare ; United States Department of Defense ; Wargaming |
URL | https://www.rand.org/pubs/research_reports/RR4397.html |
来源智库 | RAND Corporation (United States) |
引用统计 | |
资源类型 | 智库出版物 |
条目标识符 | http://119.78.100.153/handle/2XGU8XDN/524322 |
推荐引用方式 GB/T 7714 | Justin Grana,Jonathan Lamb,Nicholas A. O'Donoughue. Findings on Mosaic Warfare from a Colonel Blotto Game. 2021. |
条目包含的文件 | ||||||
文件名称/大小 | 资源类型 | 版本类型 | 开放类型 | 使用许可 | ||
RAND_RR4397.pdf(853KB) | 智库出版物 | 限制开放 | CC BY-NC-SA | 浏览 | ||
1609855678671.jpg(7KB) | 智库出版物 | 限制开放 | CC BY-NC-SA | ![]() 浏览 |
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